韩国中小学汉语课堂游戏教学法探讨一以全罗南道地区中小学为例[韩语论文]

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以后,对外汉语教授教养中最年夜的成绩在于师资部队的不完美。任务在对外汉语教授教养第一线的汉语教员,特别是新教员,缺少教授教养经历和对外汉语教授教养法相干常识,教授教养后果其实不幻想。对外汉语教室教授教养情势的死板,兴趣性的缺少是一个比拟广泛的成绩。游戏教授教养有助于进修者对汉语的认知和疾速习得,有助于活泼教室氛围,使先生解脱缺少自动介入性和表现主体性的填鸭式教授教养,使她们可以或许很快地融入到轻松高兴的进修情况中,并没有认识的自发进修汉语,从而使进修者对说话的记忆加倍深入,进修的留意力也更加集中,进修后果也就天然的更具效力。特殊是对中小学汉语教授教养来讲,游戏更是必弗成少的教授教养办法。本文笔者以为正如孔夫子曰:“知之者如好之者,好之者不如乐知者。”兴致是进修的最好动力。而游戏教授教养是进步教室兴趣性和儿童进修兴致最为卓有成效且直接简略的办法。本文彩用了问卷查询拜访,在对国200位CPIK赴汉语教员项目中,韩语论文题目,对在全罗南道中小学任教的52位汉语教员的教授教养情形停止了查询拜访。个中80。8%的汉语教员是未卒业的在校先生。所以,在教授教养经历,教授教养办法及教室治理方面还有许多缺乏。64。4%的教员认可,韩语论文,与其错误的韩国籍汉语先生讲课措施单一,有趣无趣。在对韩国全罗南道268名中小学先生的查询拜访问卷中,有66。8%的中小学先生以为汉语课兴趣性“普通”,乃至“没成心思”。因而可知,若何使游戏教授教养法在汉语教室中停止高效的应用,急待研究。本文的立异的地方在于,作者经由过程对本身在韩国中小学汉语教室中的游戏教授教养实例的剖析,以韩国全罗南道汉语教授教养现状为基本,提出若何在中小学汉语教室中停止高效的游戏教授教养。更有价值的解释了汉语教室游戏教授教养中应当合营何种教室组织情势及治理办法,为其应用于现实教授教养供给迷信有用的看法和建议,从而进步汉语教室的教授教养效力。为任务在第一线的汉语教员供给有益素材。

Abstract:

Later, the largest foreign language teaching achievement is the teachers troop is not perfect. The task in foreign language teaching first-line Chinese teachers, especially new teachers, lack of teaching experience and foreign language teaching method and relevant knowledge, the teaching result is not ideal. Foreign language classroom teaching situation of rigid, lack of interest is a more extensive performance. Game teaching is help to learners of Chinese cognitive and rapid acquisition and contribute to the lively classroom atmosphere, enable students to release the lack of automatic insertion and the main performance of the cramming method of teaching, so that they may quickly into the relaxed and happy learning environment, and no understanding of spontaneous learning Chinese, so as to enable learners to speak of memory double deep, learning attention and more centralized, learning consequences also natural more effective. Special is the primary and secondary school Chinese teaching, the game is definitely not less teaching way. In this paper, the author thought as Kong Fuzi said: "the man who knows as good, good as happy man." Interest is the best motivation to learn. The game teaching is the most direct and simple way for very fruitful progress in classroom and learning interest of children. This paper uses a questionnaire survey in Korea 200 cpik to Korea Chinese teacher project, the teaching situation in South Jeolla Province, primary and secondary schools to teach the 52 Chinese teacher to carry on the investigation. 80. 8% Chinese teacher is not graduate students. So, experienced in teaching, teaching methods and classroom management and the lack of many. 64. 4% of the teachers and the wrong recognition, Korean Chinese teacher for a single, interesting boring. Of Korea in South Jeolla province 268 students schools questionnaire, 66. 8% of primary and secondary school students that the interest of Chinese class "ordinary", and even "no idea"". So we know, how to make the game teaching method in the Chinese classroom to stop the efficient use of. Innovation of this paper is, the author through the process of itself in the Chinese classroom of the middle and primary schools in South Korea game teaching case analysis, to South Korea Luo Dao Chinese teaching status for basic, the proposed how to in elementary school Chinese classroom stop, game teaching. More valuable explains Chinese game classroom teaching should be the joint venture which classroom organizational forms and management measures, for its use in practical teaching supply scientific and effective views and suggestions, so as to improve Chinese classroom teaching efficiency. Provide useful material for the Chinese teachers in the first line.

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