游戏教学法在韩国小学汉语课堂中的运用[韩语论文]

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最近几年来,跟着中韩两国在政治、经济、文明等方面交换的日趋频仍,韩国粹习汉语的人数逐年增长,而且出现低龄化趋向,愈来愈多的小先生开端进修汉语。针对小先生的汉语教授教养分歧于成年人的汉语教授教养,是树立在少年儿童本身的心理和心思特色上的,有其独有的特点。韩国小先生因其本身的文明配景,具有其奇特的特色。那末若何从第二说话教授教养的纪律动身,针对小学汉语进修者的心理和心思特色,以脍炙人口的措施停止汉语教授教养,使其可以或许更快活、更好地进修汉语,这个成绩成为国际外应用说话教授教养界存眷的核心之一。本文的研究是联合笔者在韩一年的汉语教授教养理论停止的,以韩国全罗南道地域求礼北小学的汉语教室为研究对象,针对韩国小先生的心理和心思特色,积极摸索合适韩国小先生的汉语教授教养办法,将游戏教授教养融入汉语教室中,寓教于乐,使韩国小先生能在轻松高兴的情况中进修汉语。游戏教授教养法主意坚持宽松活泼的教室氛围,激起进修者的兴致,调动进修者的积极性,赞助小先生战胜进修汉语的畏难情感,促使其有用地控制汉语说话常识和运用技能。游戏教授教养法所具有的优势愈来愈惹起国际外汉语教授教养界,特别是在韩汉语教员的存眷。本文的重点在于若何公道地运用游戏教授教养法停止详细的汉语教室教授教养,经由过程研究、摸索、调剂和完美等一系列的教授教养理论剖析,商量在韩国小学汉语教室若何运用游戏帮助教授教养,归结总结笔者在韩国小学汉语教室中运用的游戏类型,愿望对往后赴韩小学汉语教员及自愿者的教授教养运动及汉语的国际化推行任务有所赞助。全文共分五章第一章为引言部门,引见本文的研究配景,研究综述,研究意义,研究思绪和办法。第二章为游戏教授教养法的实际部门,重要引见游戏的界说、分类、特色及对说话的增进感化,和游戏教授教养法的界说、优势和准绳。第三章剖析并归纳综合韩国小学的汉语教室教授教养现状,韩语毕业论文,针对笔者地点求礼北小学的汉语进修者停止问卷查询拜访和剖析,韩语论文,评论辩论汉语教室实施游戏教授教养法的需要性和可行性。第四章是论文的重点部门,针对韩国小学汉语教室分歧环节的分歧需求,采用响应的游戏停止帮助教授教养,并对个中的典范案例停止剖析,找出须要留意的成绩。第五章是总结部门,总结了本文的结论,即在非目标语情况下针对韩国小先生的汉语教授教养中停止游戏教授教养是相当需要和可行的,并在总结本文缺乏的基本上,对“CPIK”项目做了进一步瞻望。

Abstract:

In recent years, along with China and South Korea in the political, economic, culture and other aspects of the increasingly frequent exchange, South Korea to learn Chinese number increased year by year, and the emergence of a younger age trend, more and more small start learning Chinese mr.. For the Chinese teaching of the young students is different from the adult education of Chinese, is to establish the psychological and psychological characteristics of the children themselves, with its unique characteristics. South Korea is a small, because of its own cultural background, with its unique characteristics. Sohow to speak from the second teaching discipline for primary school Chinese learners, aiming at the psychological and psychological characteristics, to stop Chinese teaching methods win universal praise, so that it may be happier, better learning Chinese, this achievement has become one of the core international Sinotrans by talking teaching circles concern. This research is combined with the stop in the education of Chinese Professor Han theory year, South Korea South Jeolla province regional gurye North Primary School Chinese classroom as the research object, according to the Korea Mr. small mental and mind characteristics, and actively explore suitable Korean small Chinese Mr. teaching way, the game teaching into Chinese classroom in entertaining, that South Korea can learn Chinese Mr. small in a relaxed situation. The game teaching method to classroom atmosphere relaxed and lively mind, arouse learners' interest, arouse the enthusiasm of learners, learning Chinese sponsored Mr. small victory over the fear of emotions, make it useful to control the Chinese speaking knowledge and application skills. The advantage of the game teaching method is more and more aroused the international and foreign Chinese teaching, especially in the attention of the Han Hanyu faculty. The focus of this paper is to stop the Chinese classroom teaching method teaching in detail how the reasonable application of game analysis, research professor, through the process of exploration, adjust and perfect a series of teaching theory, discuss to help teaching in Korea primary school Chinese classroom how to use the game, the author summarizes the application in primary school Chinese classroom in South Korean game types in the future, the desire to primary school Chinese teacher volunteers and the teaching of Chinese sports and the implementation of the task has sponsored international. The full text is divided into five chapters. The first chapter is the introduction, which introduces the research background, research review, research significance, research ideas and methods. The second chapter is the practical teaching method of the Department of the game, the game introduces important definition, classification, characteristics and talk to promote action, and the game teaching method the definition, advantages and principles. In the third chapter, the author analyzes and summarizes the status quo of the Chinese classroom teaching of the primary school in South Korea. The author discusses the necessity and feasibility of the implementation of the game teaching method in the Chinese classroom. The fourth chapter is the focus of the paper, for the different needs of the South Korean primary school Chinese classroom differences, the use of the game to stop the response of the teaching and education, and the case of a typical case analysis, find out the need to pay attention to the results. The fifth chapter is a summary of the Department, summarizes the conclusions of this paper, namely in the non target case for rearing Chinese professor in Korea Mr. little to stop the game teaching is necessary and feasible, and the lack of this paper basically, the "CPIK" project to do a further look.

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